Sea Hold Enclave
What once was a dwarven port and navel base, Sea Hold Enclave is now home to Guem’s largest shipping port. Built into the side of a mountain on two sides, the city is separated into two sections: the Upper Reach and the Sea’s Breath.
The Upper Reach juts out of the mountain side facing the inland of Guem. Most of the residential and commerce of the city resides here as this is where 80% of the imports are sold. The appearance of the old dwarven architecture is kept up for the aesthetics of the city and guests.
The Expeditionary Gentleman’s League: Sea Hold Enclave Chapter House
The Sea’s Breath sits on the opposite side of the mountain and sits roughly 400 feet lower than the Upper Reach. Goods and travelers are carried between the two sections by an old dwarven elevator system. While the Upper Reach is filled with more of the posh, the Sea’s Breath is filled with the dirty, hard working laborer’s that really keep the city in motion. Buildings and homes are carved into the mountain side. The Breath is composed of multiple elevation levels all leading down to the docks themselves filled with cargo, personal transport, and the occasional pirate ship. A temple to Vellamo is the cleanest location in this area as it gets business regularly for boat blessings and priest carry-alongs.
Seahold Enclave City Guard (Medium Folk Walker — 23 XP): Str 12, Dex 12, Con 12, Int 10, Wis 10, Cha 12; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init II; Atk IV; Def III; Resilience II; Health II; Comp II;
Attacks/Weapons: Longsword (1d12+1 20), Pocket Pistol (3d4 lethal 18-20 load 7, unreliable)
Gear: Longsword, Pocket Pistol, Light Mod Stud-Leather